I don't want them entering the edge of the map, and instead of being on the edge of the opposite side being in the middle. Now, my issue is relatively teleporting the player to the edge so it at least seems partially seamless. When the player approaches the edge of the map, it will take them to the next one. So my plan is to create 4 frames, each containing 1 quarter of the entire map. Now, I don't want a gigantic, enormous map that will take days to traverse completely, but a main design of my game is that you'll be spending a lot of it exploring, and it's not so fun if you can do all of the exploring in a few seconds. So far everything is going well, except for the fact you can go from one end of the map to the other in about 35 seconds. Going into my game, it's a top-down survival game that I wanted to attempt to make since I felt comfortable in fusion after using it for 2 years to make smaller games. While this is a big frame, it isn't biog enough for my requirements, unfortunately. My current game frame is 10,000 x 10,000 pixels. The Maximum size of a frame is 32,000 x 32,000 pixels, if I'm correct from my research.
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